Sci-fi geek nostalgia abounds!
Genre: YA, Science Fiction
No. of pages: 372
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.
But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe.
And then he sees the flying saucer.
Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.
No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.
It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar?
This book managed to recapture the child in me. I had been obsessed with sci-fi pop culture in the ‘80’s, dreamed of being teleported away to fight in some all-stakes space war and arise the victor. ‘Armada’ delivered on all fronts.
There have been some not so great reviews accusing Ernest Cline of ripping off some popular movies to construct the plot for ‘Armada,’ and well, while there are heavy influences of their storytelling, ‘Armada’ is still a creature of its own, yet stays true to the genre. You could say that about most of the sci-fi from that era… they were all a bit formulaic and followed the same rules. Having said that, I think many readers missed that this is an homage to that type of storytelling. I mean there are huge flashing neon signs pointing to that along the way with copious references to video games, tv shows, movies, scientists, historical events. You’d have to be an idiot to assume Cline intentionally ripped off famous pop culture stories to repackage it as his own. This novel follows the same vein as the ‘Scream’ franchise spoofing common horror tropes.
In that respect, the story is somewhat predictable and we get less surprises because the plot is following a well-known route. To counter that we get the saturation of images from the ‘80’s and ‘90’s to connect with the reader and create interest. The novel is meant to feel familiar. It was such a nostalgic read for me and definitely brought forward cherished memories. But I can’t help wishing there had been some more surprises or plot twists to give ‘Armada’ a touch more individuality – much like ‘Ready Player One’ managed to achieve.
Zack is the quintessential hero protagonist from this genre. A teen having lost his father in mysterious circumstances, driven into a world of escapism to deal with the loss – developing unprecedented skills with computer game simulations. Those skills lead him to be recruited into a clandestine army being raised to fight off an alien threat. Zack gives the impression that he is intelligent beyond his years early on, he questions things, forms his own assumptions, and it was refreshing to see he wasn’t some maverick with a chip on his shoulder or a superior-pleasing army savant. He was easy to relate to and didn’t feel two dimensional.
I will say the book is a bit slow at the beginning, taking the time to set up the scene, the story, and the characters. The pacing and tension only really start to build in the last third of the novel. I’d like to say I wish this was paced a little faster, but in hindsight, it would not have worked for ‘Armada’ or the protagonist.
Clines writing style was magnificent, there were moments his short descriptive sentences painted worlds of sensation, and the pop culture references and slang rang true to the genre. Though if you are not a fan of the ‘80’s or classic elements in sci-fi culture and gaming, much of the stories elements will be lost on you.
If I was being nit-picky, I’d say there wasn’t enough character development on the secondary cast members – but, given the slow burn of plot and tension, if Cline had spent more time exploring these characters, the pace of ‘Armada’ would have been laboriously slow.
Overall, I really enjoyed ‘Armada’ it was the perfect nod to a geeky childhood of a sci-fi nerd. But recommend this more for enthusiasts – if you don’t’ get subtext and nuances of what this story is about, and why it has been written – then you will not understand the brilliance of ‘Armada.’
After the treatment ‘Ready Player One’ received on the big screen, and now ‘Armada’ in in development to become a film, I am really excited to see how this turns out and will be first in line at the box office. Though I’m still holding my breath. With many remakes on their way this movie would have to be released at a key moment so as not to clash with some of the re-imagined classics that it is inspired from.
Overall feeling: Had me playing battleships in the back yard with my little brother all over again.
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